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DiNGS
THIS HELP This help includes a full tutorial that, easily written gives you a good start into your programming life. It is seperated in 3 parts:
DiNGS DiNGS is a new programming language made for fast development of high-performance games. The language has been made as easy as possible and offers a good start for programming newbies. But DiNGS is a powerful language when it comes to 2D problems. You can write games like on 16Bit game consoles easily. Also, every game made with DiNGS will definitely run on WinNT4! 3D is left for good reasons. We think its not possible to have an easy language filled with such an difficult toppic. DiNGS is for inventing new game ideas to get away from the ego-shooter-clones. -Why no GameCreator? DiNGS is a full programming language. You can do any idea youve got. Not just a clone of a game you know with different graphics. -Why not C++, Pascal or ASM? Well, these languages are great when known. But how long will it take you to learn these? And then youre busy writing your onw game-engine. Can you imagine the numbers on system-crashes to get there? DiNGS had them all. Now you get a programming language that runs without crashing. -Why not another BASIC language? DiNGS is designed for games. No ordinary language would give you such high performance graphics at ease. But writing an office-application in DiNGS would be stupid.
STANDART UTILITIES DiNGS has some tools that help you creating your game. There are the following programms: SETUP: There are 3 programms here that allow you creating a setup for your games. To do this, copy all needed files in a seperated folder and try if it still runs. Then use the following programms to create your setup.
-FolderToZip.exe -SetupWizzard.exe -SelfExtract.exe
SUPPORT DiNGS finds the error in your code when compiling and sets the carret to the line the error occoured. If a line is 100% OK but DiNGS shows an error, please send the whole file to Dream-Design. We find the error in DiNGS and help you proceeding your work immediately via eMail. If theres a question how to solve a problem, write in the forum at our homepage. Other DiNGS users will help you solving your problem. We also look there daily and are willing to help.
TECHNOLOGY DiNGS is compiled and not interpreted anymore. The compiler is thanks to the GPL (Gnu Public License) redistributable. GCC from GNU is used. More infos at: www.GNU.org. The source code is different from Win9x to WinNT and is switched when running. The OpenGL and Windows libraries and source code of MinGW is used. MinGW is also
redistributable through GPL. Info about MinGW:
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